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©2005, Joshua Harrison |
The Future of EarthdawnOrigins Seminar: July 1, 2005Editor's Note: This is a transcript of the seminar given at the 2005 Origins International Game Expo. It is not a word-for-word transcription; a lot of the extraneous comments have been cut out (though some have been left in where it fits the flow of the text). Page One is an introduction and general overview of RedBrick's plans for the line. Page Two covers the publishing model. Page Three is general Q&A and wrap-up. The format and layout should be self-explanatory, but if you have any questions, please feel free to e-mail me or visit one of the Earthdawn web forums linked in this transcript. We try to check them daily, and answer questions as quickly as we can. --Josh James I ran a convention a few years ago, being an Earthdawn GM from a long way back, and at the convention Richard Vowles, a friend of mine, got hooked on it. He had a really good time--obviously I was really keen--and he brought up the idea of pursuing the Earthdawn license. When I told him that Living Room Games already has an Earthdawn license, he decided he was going to send an e-mail anyway. When FASA shut their doors, most of their intellectual property went over to WizKids--Shadowrun, Battletech, and Earthdawn. We approached WizKids and they said, "Yes, you can have the license." We went through negotiations with WizKids, and after about 6 months we learned the rights for Earthdawn had reverted back to FASA, but that they might still be interested. At that point I felt it was going to be too much work, and thought I would go on and do something else like raise children. Richard said, "No, we can do this!" and he sent an e-mail to FASA, and FASA said, "Yeah, we're really keen." So I was dragged back into the fray. Josh James In October 2003 we announced that we had successfully negotiated a license for Earthdawn, and everybody said, "Oh my god! There's going to be a third Earthdawn! The moon will fall, and cats will be sleeping with dogs!" The original plans were largely to--as Josh described--take the core content, roll it all into a couple of books, chuck it out the door and see what happens. What happened over a period of time, unfortunately, was something completely different. "While we're doing it, let's just fix this area here. And this is a bit rubbishy, let's do some work there." And then some more people got involved, like Carlton, and others that aren't here today; the whole collective community. We've ended up with what we've got here. The publishing model that we've presented is based around print-on-demand. I won't make any bones about that, but it's a little bit different. It's not this sort of print-on-demand. [Indicating mock-up of the EPC] This is not POD, this is puddle. The print on demand publisher we're using is Booksurge. Booksurge has recently been purchased by Amazon.com. They have a rather unique model in that they have distribution centers around the world. So as long as you have an ISBN number, you can order product. They have an online shop--as soon as the products are listed, they are available through Amazon, Barnes & Noble, pretty much every online retailer. Booksurge are a print-on-demand publisher, but they also have affiliations with major distributors like Alliance and Diamond--at least that is our current understanding. They can source their product directly from Booksurge, and Booksurge will print whatever quantity they desire. The reason this is largely experimental is--while places like RPGnow are providing PDFs that can be printed out--we didn't want to invest it in the core product lines from the get-go, because there is still an issue of risk because the second edition is still out there, and first edition is still being played. It's a conservative thing. So what you'll notice is that we haven't really gone ostentatious. We haven't hired the greatest artists, and told them "Go forth and create great artwork for us!" Yet. If it all goes well, I suspect that whatever future edition we release will be like many others out there--perhaps even a color interior with new artwork and all the cool, funky stuff that goes along with it. Josh Dammi Josh James Josh James The other part of the business plan was to engage with the community more. That's a two-edged sword, obviously. Fan is short for fanatic, and Earthdawn has a lot of fans. That's meant in a nice way, of course. One of the really interesting things--I was chatting with Matt the other day--was you get a lot of criticism and comments over the boards, aired quite publicly on forums and mailing lists and so forth. We don't really have a problem with critical feedback; that's fine. Normally, if something is in print, it's a bit too late. With our print model there's nothing stopping us from fixing errata and the next person that gets the book gets the latest one with the errata in it. We have to make some conscious decisions with that, because you can upset some people if they just bought the book and there's a new version out a week later. That's something we're going to look at more closely once the books are actually done. Print on demand is hellishly flexible. There's a lot of stuff we can do that we couldn't otherwise. We can get just the internals printed out--as a hypothetical example --one of the ideas floated as the "leather-bound, limited edition, combination player's and GMs guide". One thousand twenty-four pages of role-playing goodness. Josh James We've talked about customized internals. If you're a fan of t'skrang, you could have the watermarks all t'skrang related, if you want. We don't care--the content is the same, it's just a theme. Josh James Josh James Josh James There are a lot of small companies out there that want to do a similar thing, and the technology and infrastructure is in place to make it possible now, where it wasn't before. It isn't rocket science, and you don't need a lot--though it is time-intensive. Josh James Josh James (General laughter) Josh James So, while we're apologetic for not having released anything yet, bear in mind this is a learning curve for us, and there are good reasons for why we're not rushing it. Josh James |